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05 / Case study2025

Online Multiplayer Card Game

Pablo

Local / pablo05
Online Multiplayer Card GamePablo

Overview

A real-time card game built around private player state and clear shared-table interactions.

Problem

A multiplayer card game must keep private information secret while synchronizing a lively shared table.

Approach

Treat server state as the source of truth and tailor every response to the viewing player.

Outcome

Rounds remain synchronized while hidden cards stay hidden from other players.

Architecture / Technology

  • React
  • WebSocket
  • Game State

Key features

  1. 01Real-time rounds
  2. 02Private game state
  3. 03Turn actions
  4. 04Table animations

Gallery / Placeholder

Local / pablo05
Online Multiplayer Card GamePablo
Local / pablo05
Online Multiplayer Card GamePablo

Next project

Mondar-Mandir